Case study / 02

lululemon · 2024

Turning editorial inspiration into a shoppable moment

I designed an accessible shoppable-image system that let guests identify and buy products directly from campaign imagery—without breaking the story.

Headline outcome$6.4M incremental revenue across web and app
Shop the Look final interface
02

What I owned and why it mattered.

Role
Product Designer
Team
PM · Research · Engineering · Accessibility · DSM
Platform
Web · iOS · Native app
Timeline
Q4 2023 – Q1 2024

My responsibilities

  • Interaction model
  • Prototype design
  • Research partnership
  • DSM alignment

Methods

  • Moderated testing
  • First-click testing
  • Accessibility research
  • Component design

The problem behind the interface

Campaign images created desire, but guests could not easily identify what the model was wearing. The handoff from inspiration to product discovery was broken, forcing people to search for items they had already decided they liked.

What the direction was based on

  • 01

    Six moderated usability sessions with lululemon guests in the US and Canada

  • 02

    A 100-participant first-click study across genders and online-shopping behavior

  • 03

    Three accessibility interviews covering screen readers, magnification, and alternative navigation

Turning uncertainty into a focused design direction

I partnered with research on six moderated usability sessions, a 100-participant first-click test, and accessibility interviews with screen-reader, magnification, and alternative-navigation users. We validated the interaction model before refining the visual components.

Early concept testing compared how guests discovered shoppable items
02Early concept testing compared how guests discovered shoppable items
Product hotspots were immediately understood. A competing shirt icon suggested a second path and introduced uncertainty—one strong invitation worked better than two weaker ones.
01

Choose one invitation

Guests recognized product hotspots; a second shirt icon suggested a competing route and reduced confidence.

02

Use progressive disclosure

The CTA explained the interaction before hotspots appeared, preserving the image until a guest chose to shop.

03

Design the tooltip as a system

Widths, stacking, type, and focus behavior were defined for mobile, desktop, and assistive technology.

A system people can understand at a glance

A three-part system combined a progressive-disclosure CTA, accessible hotspots, and responsive product tooltips. The pattern kept the campaign image visually dominant while making every featured product discoverable, understandable, and purchasable.

The final mobile pattern preserves the campaign story
03The final mobile pattern preserves the campaign story
Hotspots were pressure-tested across colors, imagery, and contrast
04Hotspots were pressure-tested across colors, imagery, and contrast
Tooltip anatomy was refined for legibility and responsive constraints
05Tooltip anatomy was refined for legibility and responsive constraints
The system scales from a single campaign image to editorial collections
06The system scales from a single campaign image to editorial collections

Designing inside the real system

  • None of the required components existed in the pattern library
  • Hotspots had to remain visible on unpredictable campaign colors and textures
  • The interaction could not diminish the editorial image

I partnered with UX research to validate the model, accessibility specialists to define assistive-technology behavior, engineering to resolve responsive constraints, and the design-system team to establish a new pattern while retaining approved type variables.

What changed

$6.4M incremental revenue across web and app

  1. 0133.6% increase in campaign-image engagement
  2. 022 in 5 engaged guests purchased one or two featured items
  3. 03$4.4M web + $2M app in incremental revenue
Measurement note

Reported post-launch results: campaign-image engagement increased 33.6%; two in five engaged guests purchased one or two featured products; incremental revenue was reported as $4.4M on web and $2M in app.

What I’d carry forward

This work reinforced that accessibility belongs in the interaction model, not at the end of visual design. Early input from assistive-technology users shaped a simpler experience for everyone.

Next case study · lululemon

Helping guests understand the whole outfit

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